Monday, October 25, 2010

Proposal 2

Research Topic
Drum, Recycle

Background


Some Interesting Facts

  • Up to 60% of the rubbish that ends up in the dustbin could be recycled.
  • The unreleased energy contained in the average dustbin each year could power a television for 5,000 hours.
  • The largest lake in the Britain could be filled with rubbish from the UK in 8 months.
  • On average, 16% of the money you spend on a product pays for the packaging, which ultimately ends up as rubbish.
  • As much as 50% of waste in the average dustbin could be composted.
  • Up to 80% of a vehicle can be recycled.
  • 9 out of 10 people would recycle more if it were made easier.
According to these facts, many people simply throw recyclable materials into dustbin without considering.Actually some of the materials such as paper, glass, tin, plastic bottle and so on can be recycle and come out with a new product but they do not know much the color of recycle bins and its materials.

Problem Identification

Many people having problem to differentiate color of recycle bin nowadays. They do not know how to allocate items in different recycle bin and sometimes they will put in the recyclable things into wrong recycle bin.

Aim and Objectives

  • To let people completely understood how to differentiate recyclable things to different recycle bin.
  • To let people more familiar with recycle

Motivation

Interactivity games can enhance their memories. The more they playing and the more they will familiar with the usage of recycle bin.

Ideation and Concept

A game based installation will be setting up. User beat the drum once the character inside the game facing different color of recyclable things. By using this way, they will remember how to differentiate the items in the easiest way via this game. That will be 3 drums setting up as 3 recycle bins with 3 different colors which is blue, orange and brown color. A projection will be set up to display the game on the big screen.

Review, Analysis and Precedence Studies

In the past 30 years, video games have had a major impact on how people spend their leisure time. The first generation of video games were nothing more than simple geometric shapes, one or more of which could be controlled by the game player. With the release of the Nintendo Entertainment System in the 1980s and Sony's Playstation in the 1990s came new generations of games, with better graphics and more capabilities. Until the recent resurgence in interest in video games in the past decade, research on the topic was minimal. The greatest recent contribution has been Anderson and Bushman's (2002) general aggression model (GAM), which explains both the development of aggression and individual differences in susceptibility to the influence of violent video games. Because of the many biological and physical changes that occur during puberty, exposure to violent games should affect the processes that operate within the GAM. In order to control the effects of video game violence, one must first understand the effect it has on the brain, including in the areas of aggression and hostility.

According to these points, mostly people love game and even addicted on games. Drum is one of the tool that people most like. With high-tech complementation nowadays, that will more fun and grab their attention to learn more from the game itself.

Design Approach

The overall installation will be more on educational to let user know what items should be allocate into the right recycle bin.


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